![]() ![]() I use FMOD for sound.Īll of this has been constant over the course of the project, except that SDL got introduced a few years in so we could do the ports. ![]() But handling your own engine is also a real pain, especially now that I’m doing something beyond text graphics. I’m not sure if I’d use something like Unity or Unreal now if I had the choice since I don’t know how to use either of them. We went with those because it was easier to port them to OSX and Linux, though I still wasn’t able to do that myself of course. I use OpenGL and SDL to handle the engine matters. I’ve been using Microsoft Visual Studio since MSVC 6, though now I’m on some version of Visual Studio Community. Q : What programming languages and other technologies do you use? Basically, what’s your stack? Has that changed over the 15-20 years you’ve been doing this?Ī: DF is some combination of C and C++, not in some kind of standard obeying way, but sort of a mess that’s accreted over time. Our conversation below has been edited for clarity. If you want more, we also spoke with Tarn on the podcast. I reached out to Tarn Adams to see how he’s managed a single, growing codebase over 15+ years, the perils of pathing, and debugging dead cats. Up until now, he’s relied on donations to keep him going, but he’s currently working on a version with pixel graphics and a revamped UI that will be available for purchase on Steam. He writes all the code himself, although his brother helps out with design and creates stories based on the game. For the first four years it was a part time project, but since 2006 it’s been full time. The entire game is product of one developer, Tarn Adams, aka Toady One, who has been working on Dwarf Fortress since 2002. And it all takes place in an ASCII interface that looks imposing to newbies, but feels like the text crawl in The Matrix: craftsdwarf, river, legendary megabeast. Individual dwarves have emotional states, favorite gems, and grudges. The simulation runs deep, with new games creating multiple civilizations with histories, mythologies, and artifacts. It’s a free game where you play either an adventurer or a fortress full of dwarves in a randomly generated fantasy world. Finally, an item may be surrounded by an additional symbol (<) to show whether it came from your fortress or externally or whether it’s broken or damaged.įor more Dwarf Fortress information and guides, check out How to start a new fortress in Dwarf Fortress on Pro Game Guides.Dwarf Fortress is one of those oddball passion projects that’s broken into Internet consciousness. For example, a ☼«+silver warhammer+»☼ is a finely-crafted silver warhammer that has masterfully been decorated at your fortress. Next comes decoration status and then decoration quality. While confusing at first, once deciphered, you can instantly look at an item and know its high quality and, in some cases, its origin and purpose. In Dwarf Fortress, item names will be surrounded by symbols. Related: How to get powder for casts in Dwarf Fortress Deciphering item names in Dwarf Fortress For instance, a superior quality sword will have 80% sharpness, and finely-crafted armor will have a 1.4x higher chance to deflect hits. In addition to value, the item's quality will improve their effectiveness as weapons and armor. Here’s our breakdown of all dwarf fortress quality symbols and their meaning. Below is our guide to all Dwarf Fortress quality symbols and their meaning. This quality is shown by symbols surrounding an item’s name, which lets you know its high quality. Unskilled craftsdwarves will make low-quality items, while legendary craftsdwarves will consistently produce masterwork items. In Dwarf Fortress, every item has a quality associated with it depending on the skill and attributes of the crafter who constructed it. ![]()
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