![]() ![]() ![]() I asked for this feature cause i'm making a shooter mod and i wanted the DOF to act like in Borderlands, static when not aiming to disguise the ugly LOD,Īnd Dynamic when aiming down the sights so the focal point follows the crosshair, and Boris was so nice to help me out with it. (but just to clarify for others that read this, it is not a update to static DOF like Nifty Fifty says, it is a variable that gets set to 1 when you aim down the sights,Īllowing you to switch from Static DOF to Dynamic DOF or the other way around, whatever you want actually, when you aim (ironsights) I can write a small readme with the mod on how to implement the CombiDOF in the enbeffectsprepass.fx so that people can adjust their DOF shader file. You can update the mod ofcourse, cause the DOFControl variable doesn't hurt to be present in the ENB.īut if you do, i suggest to include the Fallout mod that spawns the object, otherwise people cannot use the Combined DOF feature. Well, that should be your decision, not mine. If you want to include the mod in the ENB for others let me know. This mod gives you the ability to quickly switch into weapon sights while in third person. This is amazing Boris, i got exactly what i want, perfect, now i will condense the code til what is neccesary.įinally there is a way to disguise that ugly LOD and have sublime DOF when aiming. I declared the float DOFControl at the beginning of the file cause i need it 4 times more further in the file with the other ps shader passes. with the Creation Kit & FO4Edit 3.1.3 for Fallout 4 1.5.157 Other mods visible in. True Ironsights in FNV not have ever happened without RHIronsights existence. KNOWN ISSUES -While aiming down the sights, the weapon will still jump. ![]() The mod added Ironsights to all the Fallout 3 weapons, and was so popular that it forced the next game in the Fallout franchise Fallout: New Vegas (FNV) to add a proper Ironsight system. If(DOFControl > 0.0)įloat farBlurDepth=scenefocus*pow(4.0, FarBlurCurve) As many of you may notice one of the most popular mods for Fallout 3 is RHIronsights. I've seen a few on Nexus, but am curious what other people's opinions are. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPCs, Drugs, Creatures & Clothing, Weapons etc so that other. Code: Select all float4 PS_ProcessPass1(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLORįloat4 origcolor=tex2D(SamplerColor, coord.xy) įloat scenedepth=tex2D(SamplerDepth, IN.txcoord.xy).x įloat scenefocus=tex2D(SamplerFocus, 0.5).x ĪutoDOFtwo=scenefocus*pow(4.0, FarBlurCurve) Good iron sights mod I'm looking for a decent iron sights mod- I like the environment of FO3 a bit more than FNV, but if there's one thing I miss it's looking down the barrel of a gun instead of zooming in. ![]()
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