![]() ![]() As a result, they’re probably the worst at space combat. Their ship hulls are also smaller than most. ![]() They do not get the trait that reduces ship maintenance costs, which would at least allow them to have more ships. In addition to the negative accuracy trait, they also have a negative dodge trait and a -20% HP to all ship modules trait. I chose them for this guide because they have a trait that reduces their weapon accuracy, so my plan for them here is to demonstrate guided missile weapons, since they aren’t affected by this trait. I’m going to be honest here: The Ralyeh are probably my least favorite faction. This is the second in a “Starting Out As” series for StarDrive, with the Black Box and Combined Arms mods. Ordnance Storage - Ammunition for your rockets, missiles, and other weapons requiring ordnance.So you’ve dusted off your old copy of StarDrive 1, downloaded the eXemplary Black Box and Combined Arms mods for it, and are in need of some help? Fear not, for our friend Trifler has come up with this starter guide to help you get off your feet.A must have for ships with energy weapons and specials. Fuel Cells - Provides 10 (small) / 50 (large) fuel on strategy map.Nuclear Bombs - Used on strategy map to bombard planets causes pollution.Combat Information Ctr - +15% non stacking fleet damage bonus, 2 CP reduction, sensor range.Basic Command - +10% Damage bonus, 2 CP reduction and sensor range (+20).Cockpit - Single pilot command for frigates, +5% damage -1 CP (frigate only for the CP).Not great for extended battles using energy weapons. Nuclear Power - Cheap and reliable power plants.Basic Engines - Adds a balanced amount of thrust and maneuverability to your ship.Defensive Flares - Cheap and effective missile counter-measures.ECM Jammer - Jams missiles and reduces accuracy of incoming fire.Class II Shields - Improved defensive shielding to protect a quadrant, place in center to protect entire ship.Class I Shields - Defensive shielding to protect a quadrant, place in center to protect entire ship.Can be placed in the center of a ship to shield it entirely. Delta Shields - A Small defensive shielding to protect a quadrant.Tritanium Armor - Three times the mass, strength and cost of Steel Armor.Ionium Armor - Superior armor, requires power.Quantanium Armor - Lightweight, efficient armor.Pollop Armor - Same HP as steel but less massive and slowly heals.Plasteel Armor - Strong(er) than steel and less massive.Solar Armor - Protective armor plating that generates a small amount of power.Steel Armor - Strong and inexpensive armor plating, but quite heavy.Discharger - Causes enemy ship capacitors to discharge 2500 power on hull impact.Rockets - reliable guided mini-rockets : Heavy unguided variant available.Death Ray - A terrible beam weapon stripped from the wreck of the masters.Dark Particle Beam - Weapon emits quick and violent bursts of energy.Graviton Beam - Beam weapon with a slowing effect.Fusion Beam - Particle beam weapon that that does increased damage to hulls. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |